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Glenn
Nygard

TA and Pipeline Developer Portfolio

Quick Intro

Note that not all the visualisations here are from the final or most up-to-date versions of these projects. However, they're still included because I think they're helpful in illustrating some of the underlying techniques used in their respective projects.

I've also created two simple demonstration projects for the purposes of this portfolio. One is written in C++ and the other in Python. They can be accesses through the GitHub/GitFront links below.

Dynamic Level Creation

Using WFC algorithms to create dynamic maps

Click to expand

Map Creator

Intuitive map creator to allow the creation of beautiful custom maps

Pathfinding

Performant pathfinding using A* and vector field algorithms

Shader Development

Powerful shaders written in HLSL and the Shader Graph

User Interfaces

Showcasing some of the thought put into how people interact with my games and tools

Other Visual Effects

Using simple Bézier curves for rocket trajectories

The Projects

If you want a closer (and less technical) look at the projects, you can check them out below. If they're already downloadable, this is also where they will be linked.

Brace the Swarm

Defend against swarms of enemies in this RTS / Tower Defence hybrid.

 

Wordbox

Classic word search, handcrafted for your phone

 

Clear

Powerful productivity widgets